Categories


Εμφάνιση αναρτήσεων με ετικέτα World In Conflict. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα World In Conflict. Εμφάνιση όλων των αναρτήσεων

Παρασκευή 17 Σεπτεμβρίου 2010

R.U.S.E Performance Analysis

R.U.S.E is the latest strategy game of Ubisoft. Instead of relying in the old-school gameplay mechanics, R.U.S.E follows the path of World In Conflict. This means that you won't be gathering resources and building carefully your base. Instead, you will be thrown right away to the action.

Ubisoft developed a new game engine for R.U.S.E and we have to say that we were quite impressed with it. It is multi-threaded, although it doesn't tax the CPU as you can see bellow. To try and simulate the situation with a dualcore CPU, we disabled two cores and performance was almost the same. R.U.S.E doesn't need a high-end CPU to be enjoyed.

On the other hand, the game is pretty hard on the GPU. Nvidia has an SLI profile for this game and our GTX295 was used to the fullest. We are talking about 98% GPU usage at 1600x1200 with insane details. There were some places where the framerate dove to 40fps, but the average framerate was around 54fps.